With the recent release of Indiana Jones and the Dial of Destiny, the series about the iconic maverick professor-turned-graverobber – according to many – has joined the club of the recently resurrected properties with the use of the Hollywood’s dark magic of nostalgia. But as the world was coming to terms with their position on this new addition to the franchise and whether it would have been a better idea not to drag Harrison Ford out of his armchair for one last hurrah, we somehow forgot that the Indiana Jones series had already had its go at the nostalgia roulette, and that in fact it could be held at least partially responsible for why we have seen so many of our favourite characters come back for more.  

Now, the concept of a nostalgia or legacy sequel isn’t new at all and if you squint, you could probably appropriate a definition that would include Martin Scorsese’s Color of Money or Jack Nicholson’s The Two Jakes as legacy successors to The Hustler and Chinatown respectively. And indeed, as you sift through the data you will find isolated examples of – usually stunningly unsuccessful – returns of once well-regarded movies. Have you seen Blues Brothers 2000? Even The Godfather Part III would probably be filed under N for Nostalgia, if we were to apply the consensus understanding of what a legacy sequel is, which is an addition to a longstanding franchise made long after (Ten years? Fifteen years?) the last instalment had seen the light of day where old characters are brought back to coexist with a new generation of leads.  

Similarly to early comic book movies, nostalgia-driven sequels have always been present in the zeitgeist, but until a critical mass was reached, they could never get their heads enough above the parapet for people to take notice, and more importantly, for Hollywood bean counters to latch onto the possibility of making money from their intrinsic powers. Again, similarly to comic book movies, I think the turning point came in 2008. We all can recognize how in the same year The Dark Knight and Iron-Man saw the light of day and showed that (a) comic book movies can be more lucrative than anyone ever dreamed, and (b) even so-called B-tier superheroes had the potential to make bank. This was the watershed moment for a craze that turned a comic book movie into not only a genre unto itself but into essentially the western of our time, but it wasn’t the end.  

2008 also saw the release of Indiana Jones and the Kingdom of the Crystal Skull, the fourth addition to the iconic franchise. It came nineteen years after The Last Crusade, reunited Harrison Ford with Karen Allen and introduced Shia LaBeouf’s character as a prospective torchbearer for the series. It had the Soviets instead of the Nazis, a bunch of truck chases, a nuclear explosion and Cate Blanchett as a rather formidable villain. And, despite the fact it had a mixed reception at the time, it still made nearly eight hundred million at the box office, thus convincing studio moguls that it was after all possible to make loads of money out of properties they had in storage. The stage was set for Jurassic Park, Star Wars, Star Trek, Tron and literally every movie you can think of to come back over the course of the next fifteen years with at least one, if not more, legacy sequels.  

What remains even more intriguing in this regard is the simple fact that Indiana Jones and the Kingdom of the Crystal Skull is almost never mentioned in the conversation about nostalgia sequels, let alone as a key element of why this trend has become so popular over the years. In fact, you are much more likely to find a listicle online mentioning the 2006 Rocky Balboa as an early example of a nostalgia sequel, a movie which made considerably less money at the box office than The Crystal Skull. And it is even more fascinating if you dig into the history of how this movie got made, how long it took to get it off the ground, how many people and of what calibre were involved (M. Night Shyamalan and Chris Columbus had a poke at writing a draft, and Jeffrey Boam who had penned The Last Crusade, was also approached to write his take) and just how much tugging and pulling producing this movie took. It’s a miracle The Crystal Skull exists and probably now, as you are reading it, you are more likely to react to the word “miracle” with disgust of a cat who just came across an onion, than with genuine appreciation for this feat.  

Look, the movie came out in 2008 and made nearly a billion dollars at the box office. In fact, adjusted for inflation, it made just about as much as Barbie did this summer. It was an outright success, especially in a year of diminished receipts and overall economic instability. Against the backdrop of the US housing market collapsing on itself and the world economy creaking at the seams as it contracted, the fourth Indiana Jones movie came third at the domestic box office and second worldwide. It was a blockbuster, alright? And somehow, it is always derided as a failure.  

Is it because of all the aliens-related stuff? It must be; because everything else in the movie is just about what you’d expect out of an Indiana Jones film and in fact, it is what this movie would look like if you wanted to make another nostalgia sequel in the series today with Spielberg at the helm and Janusz Kaminski behind the camera. The only point of contention seems to be the plot element involving the titular crystal skull, its origin and the fact it spins out of an UFO-related craze America went in the 50s. And what’s a little bit ironic about that is that the “space archaeologist” angle was a nostalgic item for both Lucas and Spielberg who grew up watching The Thing from Another World, Invaders from Mars, Them!, etc. So, the filmmakers’ nostalgia was not the right kind of nostalgia needed to make a nostalgia sequel… which is a bit bizarrely unfortunate. But then again, these trailblazers simply didn’t know that had they adopted the optics of a fan who grew up with a poster for The Goonies on his wall and whose dad may have taken him to see The Last Crusade when he was nine or ten, it would have been a much better move for them.

Nevertheless, as time went on, The Crystal Skull became synonymous with “the worst movie in the franchise” despite the fact it was immensely popular at the time. Clearly, viewers in 2008 didn’t mind it all that much and the negatively slanted consensus must have crystallized afterwards, as though to retroactively knock this movie down a peg or two. And if you ask for my opinion, you might as well sit down because I honestly believe that Indiana Jones and the Kingdom of the Crystal Skull is by far and away the second-best entry in the series, behind the frankly untouchable Raiders of the Lost Ark. It’s appropriately serious in its attempt to craft propulsive action set pieces, its villains are formidable and interesting, and it’s all held together pretty well by the central relationship between Indy, Marion and Mutt, aka Henry Jones III… aka the would-be torchbearer for other sequels that never came. It’s nowhere near as infantile as Temple of Doom (not many things are as infantile, come to think of it), Kate Capshaw is not in it and I’d hazard the opinion that Shia LaBeouf’s rapport with Ford is much more organic and convincing than whatever chemistry Ford and Connery had in The Last Crusade.  

Therefore, I’d be willing to adopt a firm stance on this film, which I believe has been unfairly maligned and which seems to have been a pivotal piece in the evolution of the zeitgeist. It seems the arrival of Indiana Jones and the Kingdom of the Crystal Skull and its stunning box office performance contributed to tipping the collective Hollywood mindset busy looking to make a good return on investment with low levels of risk towards adopting these inward-looking returns to franchises long forgotten. Thus, partially thanks to Spielberg, who once in the past played an instrumental part in the genesis of the blockbuster, we have entered the era of legacy sequels in 2008. Together with Indiana Jones. 

Ironically enough, how I feel now about the concept of those sequels is best approximated with the iconic imagery from Raiders of the Lost Ark where Indy swiped a gold statue while replacing it with a bag of sand. It looked like a great idea in principle, but it turned out to be a disaster and now we are all being chased by a big legacy sequel boulder. Still, it was fun at least for a little while and now it feels great to be able to connect this phenomenon to Steven Spielberg himself. And being able to advance at least a somewhat rational argument for why The Crystal Skull is not a bad movie feels even better. So, there. 


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6 responses to “INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL – A Turning Point in the Nostalgia Sequel Timeline?”

  1. I’ve not been to the cinema for roughly five years now I think and have not really payed too detailed of an attention to new film releases (in the less public sense I mean, I of course cared to look what new films would come out that the free film journals and magazines in tech shops displayed or fast-forwarded upcoming trailer-collections on YouTube, etc.) before that (very little since, unfortunately), but even I felt that the last roughly decade before the pandemic hit were stuffed with ever increasing superhero adaptations and even more continuations of films from ago, the barrage only interrupted by occasional remakes of classics. It felt so weird. I thought I was born into the wrong movie era, the eon of remakes and Electric Boogaloos part fivethousand. Sure, the indie and arthouse cinema projects were ‘different’ as usual, but one would have needed to extensively search in places one needed to find first, and then some. Now we’ve changed to adaptations of more superheroes, more biopics (and more to come), more games and adaptations of games that were adaptations of books or other films. Something about a snake with a name starting with an ‘O’ surely must be hidden here. Then again, history, even film history, repeats itself?

    It feels a little bit like producer’s/studio’s creative fatigue in general. In the weebosphere the last one-and-a-half decades of anime (series (for the most part)) have seen an increasing and almost completely exlusive fill of light novel adaptations (which in turn were by now only ever adaptations from editor-less web novels, and in the usual case also had a manga adaptation between light novel and anime) and the standards of the content have dropped in most parts. Of course, Sturgeon’s Law applies here too, and more works equal more “good percentage”, but it just seems weird that so few “anime original” or, to return back to films, “new film original” works seem to appear in the broader public. I guess it goes back to one of your last posts where you, too and among other things, talked about the decline in original productions and an increased number of “IP adaptations”.
    (Lastly, and I can’t not mention it here, but I really, really didn’t like the Crystal Skull film (no, it’s definitely not the aliens for me). I feel that this flying refrigerator is rarely mentioned in the same vein how it is so sad that there was no follow-up film made after “The Matrix”…and other friends. Then again, there was pie chart about what one spent a good chunk of one’s life for studying physics and laws of nature, and it was 5% knowing why the TV doesn’t work and 95% forever ruining the enjoyment out of every film for everyone watching including, and foremost, oneself…)

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    1. By the way, that fridge moment is pure Spielberg 🙂 lead-lined too.

      I agree, creative fatigue is a powerful phenomenon. However, the question would be why do we see fatigue set in across multiple fields and spaces at the same time? My worry is that creators and their financiers have acclimated to the capitalist fallacy of eternal growth and treated their creative endeavours like entrepreneurial ventures which can be scaled up ad infinitum provided enough investment and understanding of underlying trends. Originality is a risky concept and risk runs counter to promising returns. Is the world of anime similarly beholden to Wall Street investors?

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      1. Well, what you said sounds like it can then only naturally lead to the AI hegemony in (creative) media, though not as nice as the term pretends to be, but in the shape of humans in directive positions lead by economic short-term appeals deciding on the content created by them with the machine—and that is something both you and us briefly discussed in your post(s) about it.
        While I think that there lies a big driving force within this issue already, as becomes ever obvious with the film and TV industry and the dance on the margin of whether it’s more profitable to just let them starve and already switch to AI or to maybe pretend to take them back in for a short time before going full “The Congress“, there is another one that sits in the driver’s seat of the actual issue, being the other part you mentioned: “Promising returns”. “Recurring” and “consistent” ones at that are the bait to the short-sighted business tiger gold fishes, cutting losses on experiments as soon as those would seem incoming no matter how true or early or establishing-itself, not even giving room for experiments to develop or breath.

        Anime works not by indie developers (and even some of those) do indeed have very similar troubles, though it is on the tight strings of the Japanese media scape first and foremost, thereafter considering outside opinions and forces, though those do have an increasing input on it over the last couple of years (which are also usually the ones that you, dear westerner, can see in cinema or on DVD/BluRay now, too, in the non-Japanese sphere, since they get localised and licensed, and those are not always the ones that trend in Japan, and also not all that is trending in Japan will ever see the light of day outside, but even that is actually changing – to an equalising field of what gets to be adapted or created). After all, profit is the king, and so easy-to-consume, cheap content is produced with studios tasked to create good work for something that might be objectively bad, but its sales (when judged by the sales of their oftentimes copy-pasted original Light Novels) promise to be good – and they are, though be it because of the lack of enough good media is usually not taken into account.
        As mentioned, Sturgeon’s Law thankfully applies in both directions, so with an absolute increase in media the absolute number of worthwhile media that gets into the world increases as well.

        My only hope would be that it’s an equally ever-recurring phenomenon we just experience in our life times of democratised (and thus massively multiplied) and not one-directive-decreed works and the next generations will feel the same way in theirs, best case being as wrong as we hopefully, maybe, potentially, might be.

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  2. […] returned to these ideas, be it in War of the Worlds, E.T., Indiana Jones and the Last Crusade or The Kingdom of Crystal Skull. Add to that the themes of wonder, communication, the Pinocchio archetype and you could convince […]

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  3. […] seasoned with nostalgia sequels of varying quality, from Jurassic World, Indiana Jones (both Crystal Skull and The Dial of Destiny), The Matrix and Star Wars, all of which had existed as franchises before, […]

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  4. […] it did however was establish, jointly with Indiana Jones and the Kingdom of Crystal Skull, the playbook for what we identify as a nostalgia sequel. Fittingly titled with “legacy” […]

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