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MORTAL KOMBAT II and the Impossibility of Satisfying Conflicting Priorities of Viewer Cohorts while Mindlessly Mashing Buttons
When it comes to the subject of adapting video games for the screen—which I have opined on, written and ranted into a lens about on a number of occasions—the perennial classic series among fighting games, Mortal Kombat, presents itself as a particularly intriguing nut to crack. At once one of the most recognizable brands in…











































